This project was centered around designing a level made of candy. Story-wise, the player character is a stealthy thief sent in to infiltrate the Candy Kingdom and reach a rumored "Super Sekrit Candy Vault." The level is designed in such a way to lead players to important areas via open doorways and the main candy button pathway. Assets such as the candy slices barrier restrict player movement while the gummy ring barrels provide a place for players to take cover when sneaking around.
After completing pre-production and determining major assets, I created the pieces for a modular kit. I then brought these models into Substance Painter to texture before finally bringing them into Unity where I assembled the level.